#pragma once
#include "afx.h"

#include "./opengl.h"
#include "../basemodelling.h"

class COGLContext :
	public CBaseModelling
{
public:
	COGLContext();
	~COGLContext(void);

	COpenGL *OGL (){return m_pOpenGL.get();};

	DWORD Index;

private:
	auto_ptr<COpenGL> m_pOpenGL;

	static DWORD m_ID;

};
